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General Coochie
New Justice Minuit.
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Posted - 2007.11.29 22:54:00 -
[1]
Edited by: General Coochie on 29/11/2007 23:06:07 To poster two steps above. I use a large cap battery II on my lachesis. Lets me perma run MWD, disruptor and 3 damps forever. I been in fights 1v1 fights with the lachesis that lasted 15min easely. Thats why I rather have the cap battery than a booster also booster charges has to be restocked every now and then and my cargo hold might already be half full cause I carry extra set of drones and a lot of ammo with me.
If I got my mission runner gank setup I switch MWD for AB and put 2 neutralizers on it and I can pretty much perma run them as well breaking active tanks.
After nerf I think my setup will still be valid for belt piracy. I can still orbit at 40km constantly running mwd and send missiles at my victim. I haven't figured out what to do about my drones yet... Maybe I can switch to lock time scripts on all but one dampener once orbiting at 40km and send em in. This setup is really safe even if it is a trap you are 40km from your victim moving at 1km+/s and can safely warp out if things start to look nasty.
Lachesis is far from the best T2 cruiser when it comes to soling especially after patch I think other options are better. For EWAR purpose in gangs I'm afraid the rookh and falcon will outclass it 100 times over. It will still be great for tackling mission runners though.
For that purpose I haven't come up with a solid idea yet. Id like to have them webbed and neutralized so they ain't running for a gate and so I can break the tank. I wont be able to do that after the patch though. best option seems to be training alt to fly huginn and rapier.
To above poster. Lachesis got really low structure, you sure about that DC II there? 1600mm plate you will move like a brick and warp really slowly. Lachesis shouldn't need tank, if it gets fired upon it probably means its also locked and webbed, and theres only one way out of that situation. However I have to admit I never flown it in gangs. just trying to help.
I would rater fit lows with istabs and nanos maybe. Or a cap relay to help cap. Maybe even an offlined warp core stab together with cap booster. If you get a point on you on you use a 800 cap booster and activate the warp core stab and warp out. Another lach pilot told me he used the lach like that although that was in missions (where u can simply click scanner every 5 sec to make sure noone else is joing the party) so I cannot say how effective this is in "real" pvp --------------------------------------------------------------------------

- Sig originally by Kel Solaar
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
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General Coochie
New Justice Minuit.
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Posted - 2007.12.09 17:35:00 -
[2]
Originally by: Aquilles thanks good to know. how would a lachesis kill a vagabound??
He doesn't the vagabond kills the lachesis.
Since you are using 4 dampners I would use 2 lock time scripts and 2 locking range scripts. This will help your drones. If you only use lock range scripts your drones will get killed fast. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

General Coochie
The Bastards
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Posted - 2007.12.17 13:09:00 -
[3]
I feel that having to use ECM drones to make the ship a value able ewar platform is kinda taking the whole point with the ship away.
I rather fly a deimos then with ecm drones.
Also if you ECM cycle fails, you are in trouble as you have poor speed and tank. Sig removed, lacks Eve-related content. If you would like further details please mail [email protected] - Cortes |

General Coochie
The Bastards
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Posted - 2008.02.27 23:05:00 -
[4]
Originally by: joshmorris Tanking this ship is suicide especially because you are going to have to go into blaster range and your sensor damps will not cover you under 25k.
Your best bet is to nano the ship (much more survivability) and really try to stay above 25k so you cant be shot.
High - 3x hml , 2x 200 or 250mm rail. Medium - 10mn mwd II , warp dis II , 3x sd II , large cap battery II sensor booster II (locking time) Low - 2x overdrive II , nanofiber II
4x vespa ecm (will save you from ceptors tackling you)
2x poly rigs Your main role is a tackler now as your sensor damps do not help any of your gang m8s (within 24k which is 90% of them) so you really need a sensor booster to tackle effectivly.
And you have to nano or you wont be able to stay alive.
Doesn't fit.
The Vigil and The Caracal (duo PvP movie) |

General Coochie
The Bastards
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Posted - 2008.02.27 23:15:00 -
[5]
Edited by: General Coochie on 27/02/2008 23:16:22 Edited by: General Coochie on 27/02/2008 23:15:12
Originally by: Ditadit o/ all. I'm a bit lost with all the dampener nerfing that has been inflicted. I only recently aquired the skills to use a lachesis, and I'm trying to work out by how much do I effectively dampen my oponent's targeting range. At the moment I'm using 3 T2 damps that each have a 53% dampening effect. Say my oponent , has a targeting range of 100, what would it drop to once I dampen him ?
20.6% or 20.6 km.
with 4 damps 17.8%
All though I found my 4 damps (base is 51% after skills no riggs) to be 16.2%. Which suggest that the stacking formula on forum is slightly of.
However approximate values full skills
1 damp, 47% 2 damps, 30% 3 damps, 20% 4 damps, 16.5%
meh sorry for 2 posts, meant to hit edit..
The Vigil and The Caracal (duo PvP movie) |
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